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It could've been worse...

Okay, I noticed the graphics were both blurry and slow. When I took the quality down to "Low" the graphics situation improved (making it look pixellated and more uniform), but the speed issue did not. I may just be running too slow a system, but my train of thinking says "If I can run Counter-Strike without problems, I should be able to run a Flash game without a hitch."

The programming seems decent, and you seem to have put a lot of work into this. My suggestions for the future:

Come up with your own game theme. While Mega Man has it's merits, everyone seems to love to remake classic games for Flash, when anyone else could just as easily have gone and downloaded them. Neither way is fully legal, so why waste your time?

Make your future graphics vector. Meaning don't cut and paste so damn many bitmap files. That's basically what slowed you down. Flash is awesome for it's own native graphics, but you start adding in stuff like bitmaps, you really slow the thing down.

Other than that, you get an A for effort, and a C for everything else.

maelstormm responds:

More sorries. The games's supposed to be at 275x220, but it's to small on the screen to see it well so I blew it up to double. I don't know if Flash has an anti-aliasing function or so that blurs it. The speed issue was my framerate was set god awful low for some reason. The bitmap files are actually smaller than nearly all vector ones since they are very small gif's with a palette of 6-10 colors for characters and 50-75 for backgrounds. Vector backgrounds would've taken away the pixelly nintendo feel. The main about this is that I've always enjoyed Megaman games, but hate the length of time between releases so while learning this is an ideal way to get the hang of it. I can easily hop in the code and replace the sprites with all of my own and design a level in under an hour since the game engine is done now. The honesty is appreciated though.

Do not taunt the dragon, for you are crunchy and taste good with catsup!

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